I explored the technique using a sphere. I made it an editable selected the top half of the sphere. I scrolled down the tools and cleared the smoothing group. I then rendered to show what had happened. It removed all the smoothness from sphere and showed the polygons that make the shape.
I then selected the bottom half of the sphere and added a different smoothing group, number 2. I rendered it and it is obvious what part of the shape has a different smoothing group.
I then slected the polygons that were connecting the two different smoothing groups. I made these have a group of 3. This means:
- The top half has a smoothing group of 1
- The bottom half have a smoothing group of 2
- The middle connecting polygons have a smoothing group of 3 with their respective smoothing groups (either 1 or 2)
This technique will definately help when modelling and when rendering.
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